CommandSharp 2.15.0

dotnet add package CommandSharp --version 2.15.0                
NuGet\Install-Package CommandSharp -Version 2.15.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CommandSharp" Version="2.15.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add CommandSharp --version 2.15.0                
#r "nuget: CommandSharp, 2.15.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install CommandSharp as a Cake Addin
#addin nuget:?package=CommandSharp&version=2.15.0

// Install CommandSharp as a Cake Tool
#tool nuget:?package=CommandSharp&version=2.15.0                

CommandSharp

Built for:.NET6.0 .NET 5.0 .NET Core 3.1 .NET Standard 2.1 and .NET Framework 4.7.1

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CommandSharp is a command processing API for .NET built with C#.

Look below for documentation on how to implement CommandSharp into your Console project.

Table of contents:

  • Getting Started
  • Implement CommandPrompt
    • Internal Commands
  • Creating Commands
    • CommandData Parameters
  • Registering Commands

Getting Started

Firstly before you can setup CommandSharp you must add a reference to your project. For this example, we'll show you how to install with the "dotnet CLI" since the dotnet CLI is cross-platform.

Use the command: dotnet add package CommandSharp.Net this will add CommandSharp to your project.

Next you need to add a using directive, add the following to your project class: using CommandSharp, once the directive is added you're all setup and ready to go. Look at the next sections below to utilize CommandSharp.

Implement CommandPrompt

In-order to use CommandSharp we need to create an instance of the CommandPrompt class, which will show a prompt where the user can enter text.

In your main method, create a variable named prompt and call the CommandPrompt constructor.

var prompt = new CommandPrompt();

The CommandPrompt class has only 2 Constructors. The first constructor is empty.

new CommandPrompt();

The second utilizes a custom CommandInvoker class, which parses, processes and invokes the commands.

CommandInvoker(bool parseQuotes = true, bool iqnoreInnerQuotes = false)

CommandInvoker at this time has only 2 parameters:

  1. parseQuotes: (default: true) If true, the invoker will process any data inside unescaped quotes as it's own argument. This ignores the spaces inside the quotes.
  2. iqnoreInnerQuotes: (default: false) If false any escaped quotes \" will be left alone leaving a quote, if true the escaped quotes are removed.

Other then setting these parameters, utilizing a custom invoker is not necessary as one is created automatically when a prompt is initialized.

If all default settings are left alone, when the application is run you will see a custom colored message which looks like:

CommandSharp Echo Output

Neat right?! I think so. Best of all, that message can be customized, even the color(s)! Right now, we can only process internal commands, since we don't have any custom commands setup.

Internal Commands:
  • Help
  • Echo
  • Clear
  • CD
  • LS/DIR (WIP)
  • Version (Rewritten, will be re-added in next release. This was done to include OS-Information in the version command.)

The next section explains how to create a command and register said command with the calling invoker.

Creating Commands

For this example we'll create a single command called Hello it will say hello to the user.

Create a class and make sure to extend the Command class. Be sure to provide the Command class' constructor with CommandData not doing so will throw an error.

There's numerous parameters that can be passed into CommandData that will affect how the command is viewed and processed.

We'll use basic parameters for now. Format your 'Hello' class like the following:

using System;
using System.Linq;
using System.Text;
using CommandSharp;

namespace MyConsoleProject
{
	private static readonly CommandData data = new CommandData("hello", "Say hello to the user.", new string[] { "hi" });
	
	public sealed class HelloCommand : Command(data)
	{
		
	}
}

The readonly field we applied to the command:

private static readonly CommandData data = new CommandData("hello", "Say hello to the user.", new string[] { "hi" });

says that the commands' name is "hello" and it's alias is "hi", so that either "hello" or "hi" can be passed and the Hello Command will still be called (or invoked).

CommandData Parameters:

(Parameter names are Case-Sensitive.)

  • name: Set's the name of the command.
  • description: The description of the command which is displayed in the default help command.
  • cmdAliases: Set's any aliases of the command. (Alternate names.)
  • hideCommand: Hides a command from the internal Help command. This can also be achieved by adding a '#', '@', '.', and '!' at the start of the value in the name parameter.
  • developer: The developer of the command. This information is displayed in the command-specific help.

Override the OnInvoke(CommandInvokeParameters e) method. This is the ONLY method that is required by the base Command class. Other methods, such as OnSyntaxError(SyntaxErrorParameters e), are optional.

So, now overriding the OnInvoke(CommandInvokeParameters e) method your class should look similar to the following HelloCommand class.

using System;
using System.Linq;
using System.Text;
using CommandSharp;

namespace MyConsoleProject
{
	private static readonly CommandData data = new CommandData("hello", "Say hello to the user.", new string[] { "hi" });
	public sealed class HelloCommand : Command(data)
	{
		//This was the method that was overridden
		public override void OnInvoke(object sender, CommandInvokedEventArgs e)
		{
			//Anything that would be ran on invoke would be placed here.
		}
	}
}

Next, say hello to the user. You can pass information to the console by using Console.WriteLine() or by invoking the Echo command. See the wiki for information on how to manually invoke an existing command.

Completing the command, your code should look like the following:

using System;
using System.Linq;
using System.Text;
using CommandSharp;

namespace MyConsoleProject
{
	private static readonly CommandData data = new CommandData("hello", "Say hello to the user.", new string[] { "hi" });
	public sealed class HelloCommand : Command(data)
	{
		public override void OnInvoke(object sender, CommandInvokedEventArgs e)
		{
			//Say hello to the user.
			Console.WriteLine("Hello from CommandSharp!");
		}
	}
}

That concludes the creation of the Hello command, all that's left to do is register the command manually by registering it with the CommandInvoker (this step will be automated in a future version so long as the CommandData class is utilized by a command.)

For a reference point to create your commands off of, see the ExampleCommand class on the CommandSharp BitBucket repository.

Continue reading to learn how to use the command.

Registering Commands

Now, we need to register the commands in-order for the commands to be recognized by the invoker. To do this, go back to your program class and create a variable called 'invoker' that calls prompt.GetInvoker(). Then, use the new variable to call Register() and pass the instance of your command(s) into that class.

Here's an example on registering the HelloCommand

var invoker = prompt.GetInvoker();
invoker.Register(new HelloCommand());

Any commands that are registered with the invoker will be visible to the invoker, thus when a command is called it will be invoked.

Well, that's it for the main tutorial. For more information, please see the wiki or checkout the additional files at the end of this welcome file.


For more information see the Wiki. For API reference see the Docs.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.1 is compatible. 
.NET Framework net471 is compatible.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETCoreApp 3.1

    • No dependencies.
  • .NETFramework 4.7.1

    • No dependencies.
  • .NETStandard 2.1

    • No dependencies.
  • net5.0

    • No dependencies.
  • net6.0

    • No dependencies.

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Version Downloads Last updated
2.15.0 495 2/16/2022
2.10.8 378 5/31/2021
2.10.3 340 2/22/2021
2.10.1 324 2/5/2021
2.10.0 318 2/2/2021
2.9.4 843 1/5/2021 2.9.4 is deprecated because it has critical bugs.

Added cd command, and started work on ls command. Created new Readme.md file, and cleaned up code.