FluentRandomPicker 3.5.1
dotnet add package FluentRandomPicker --version 3.5.1
NuGet\Install-Package FluentRandomPicker -Version 3.5.1
<PackageReference Include="FluentRandomPicker" Version="3.5.1" />
paket add FluentRandomPicker --version 3.5.1
#r "nuget: FluentRandomPicker, 3.5.1"
// Install FluentRandomPicker as a Cake Addin #addin nuget:?package=FluentRandomPicker&version=3.5.1 // Install FluentRandomPicker as a Cake Tool #tool nuget:?package=FluentRandomPicker&version=3.5.1
Fluent Random Picker
Fluent Random Picker is a user-friendly, but also performant .NET library that simplifies random value selection / picking. It allows you to specify probabilities and weights for each value, making it easy to handle complex randomization tasks.
Compatibility
Fluent Random Picker targets .Net Standard 2.0 and is therefore compatible with the following target frameworks:
- ✔️ .Net 5, 6, 7, 8
- ✔️ .Net Core 2.X, 3.X
- ✔️ .Net Standard 2.0, 2.1
- ✔️ .Net Framework 4.7.2, 4.8
Getting started
Install the nuget package (https://www.nuget.org/packages/FluentRandomPicker/)
Add the using directive:
using FluentRandomPicker;
To get started, use the Out.Of()
syntax as shown in the examples below:
Examples
The easiest example
var randomNumber = Out.Of().Value(5).AndValue(6).PickOne();
// randomNumber is 5 or 6 with equal probability.
Specifying percentages
var randomChar = Out.Of()
.Value('a').WithPercentage(70)
.AndValue('b').WithPercentage(30)
.PickOne();
// randomChar is 'a' with a probability of 70 % and 'b' with a probability of 30 %.
Specifying weights
var randomString = Out.Of()
.Value("hello").WithWeight(2)
.AndValue("world").WithWeight(3)
.PickOne();
// randomString is "hello" or "world", but the probability for "world" is 1.5 times as high.
Specifying multiple values
var randomChar = Out.Of().Values(new List<char> { 'a', 'b' })
.WithPercentages(new List<int> { 70, 30 })
.PickOne();
// randomChar is 'a' with a probability of 70 % and 'b' with a probability of 30 %.
var randomChar = Out.Of().Values(new HashSet<string> { "hello", "world" })
.WithWeights(new List<int> { 2, 3 })
.PickOne();
// randomString is "hello" or "world", but the probability for "world" is 1.5 times as high.
Picking multiple values
var randomInts = Out.Of()
.Value(1).WithPercentage(70)
.AndValue(10).WithPercentage(15)
.AndValue(100).WithPercentage(10)
.AndValue(1000).WithPercentage(5)
.Pick(5);
// randomInts can be [1, 1, 1, 1, 1] with a higher probability or [1, 1, 100, 10, 1]
// or even [1000, 1000, 1000, 1000, 1000] with a very small probability.
Picking distinct values
var randomInts = Out.Of()
.Values(new List<int> { 1, 10, 100, 1000 })
.WithPercentages(70, 15, 10, 5)
.PickDistinct(2);
// randomInts can be [1, 10], [1, 100], ..., [1000, 100], but not [1, 1], [10, 10], ...
Using external types with weight/percentage information
class Item {
public int Rarity { get; set; }
public string Name { get; set; }
}
var items = new Item[]
{
new Item { Name = "Stone", Rarity = 5 }, // common
new Item { Name = "Silver helmet", Rarity = 2 }, // uncommon
new Item { Name = "Gold sword", Rarity = 1 }, // rare
};
var itemName = Out.Of()
.PrioritizedElements(items)
.WithValueSelector(x => x.Name)
.AndWeightSelector(x => x.Rarity)
.PickOne();
// itemName is "Stone" in 5/8 of the cases, "Silver helmet" in 2/8 of the cases and "Gold sword" in 1/8 of the cases.
// If no value selector is specified, the whole item object will be returned instead of only its name.
Omitting percentages or weights
var randomChar = Out.Of()
.Value('a').WithPercentage(80)
.AndValue('b') // no percentage
.AndValue('c') // no percentage
.PickOne();
// The missing percentages to reach 100% are equally distributed on the values without specified percentages.
// Attention! The missing percentages to reach 100% must be divisible without remainder through the number of values without percentages.
// randomChar is 'a' with a probability of 80% or 'b' or 'c' with a probability of each 10%.
var randomString = Out.Of()
.Value("hello").WithWeight(4)
.AndValue("world") // no weight
.PickOne();
// The default weight is 1.
// randomString is "hello" with a probability of 80% (4 of 5) and "world" with a probability of 20% (1 of 5).
Specifying the returned type explicitly
var operation = Out.Of<Func<long, long>>()
.Value(i => i + 2)
.AndValue(i => i * 2)
.AndValue(i => (long)Math.Pow(i, 2))
.AndValue(i => (long)Math.Pow(i, i))
.PickOne();
var result = operation(10);
// result equals 10 + 2 or 10 * 2 or 10^2 or 10^10.
Advanced
Please see README-Advanced.md for more advanced topics like:
Migration to version 3
The namespace was changed to match coding conventions. Please replace:
using Fluent_Random_Picker;
with
using FluentRandomPicker;
Some method parameter identifiers do also have changed to match the coding conventions of Microsoft.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on FluentRandomPicker:
Repository | Stars |
---|---|
SapiensAnatis/Dawnshard
Server emulator for Dragalia Lost
|
Version | Downloads | Last updated | |
---|---|---|---|
3.5.1 | 16,624 | 3/16/2024 | |
3.5.0 | 13,017 | 11/11/2023 | |
3.4.0 | 7,463 | 12/19/2022 | |
3.3.0 | 794 | 7/2/2022 | |
3.2.0 | 517 | 4/28/2022 | |
3.1.0 | 4,343 | 11/27/2021 | |
3.0.2 | 310 | 11/13/2021 | |
3.0.1 | 361 | 8/7/2021 | |
3.0.0 | 367 | 7/28/2021 | |
2.1.0 | 469 | 7/10/2021 | |
2.0.1 | 342 | 6/28/2021 | |
2.0.0 | 439 | 6/26/2021 | |
1.2.0 | 463 | 5/22/2021 | |
1.1.1 | 337 | 5/15/2021 | |
1.1.0 | 354 | 4/24/2021 | |
1.0.4 | 325 | 4/17/2021 | |
1.0.3 | 327 | 4/16/2021 | |
1.0.2 | 370 | 4/15/2021 | |
1.0.1 | 322 | 4/15/2021 | |
1.0.0 | 356 | 4/15/2021 |
- v 3.5.1
- Fixed case when Pick(n) did not work correctly & returned the same element repeatedly. Thanks, https://github.com/SapiensAnatis (#62)
- v 3.5.0
- Added .Net8 as compatibility to README file.
- Improved structure of README
- Fixed exception when calling Pick(n) when there were less than n values. (#48)
- v 3.4.0
- Added .Net7 as compatibility to README file.
- Fixed rare cases where weights/percentages did not matter (#15)
- Fixed rare, but possible OverflowException (#16)
- Improved performance
- v 3.3.0
- Added 'PrioritizedElements' (a way to pick from an arbitrary collection via selectors).
- v 3.2.0
- Cleaned up targets (.Net standard) supports various targets.
- Improved implementation for when picking multiple distinct values.
- v 3.1.0
- Implemented class SecureRandomNumberGenerator (secure implementation of IRandomNumberGenerator).
- v 3.0.2
- Added .Net6 as compatibility to README file.
- v 3.0.1
- Prevented arithmetic overflows when percentage sums / weights sums are too high.
- v 3.0.0
- Changed namespace from Fluent_Random_Picker to FluentRandomPicker
- Allowed omitting percentages and weights. E.g. Out.Of().Value('a').WithWeight(2).AndValue('b').PickOne();
- Fixed bug: The shuffle algorithm was not working correctly.
- Improved documentation
- Renamed multiple interfaces, method parameters, ...
- v 2.1.0
- Improved package generation process, used SourceLink, fixed version differences of dll, package, ...