VRChat.API.Client
1.1.1
dotnet add package VRChat.API.Client --version 1.1.1
NuGet\Install-Package VRChat.API.Client -Version 1.1.1
<PackageReference Include="VRChat.API.Client" Version="1.1.1" />
paket add VRChat.API.Client --version 1.1.1
#r "nuget: VRChat.API.Client, 1.1.1"
// Install VRChat.API.Client as a Cake Addin #addin nuget:?package=VRChat.API.Client&version=1.1.1 // Install VRChat.API.Client as a Cake Tool #tool nuget:?package=VRChat.API.Client&version=1.1.1
<p align="center"> <img src="vrc_cat.png" width="150" /> <br /> <a href="https://www.nuget.org/packages/VRChat.API.Client"> <img src="https://img.shields.io/nuget/v/VRChat.API.Client.svg?style=flat-square" /> </a> <a href="https://www.nuget.org/packages/VRChat.API.Extensions.Hosting"> <img src="https://img.shields.io/nuget/v/VRChat.API.Extensions.Hosting.svg?style=flat-square" /> </a> </p>
VRChat Fluent API
This is a fluent library wrapping the VRChat.API library. Designed around Microsoft's Fluent standard, providing a similar experience towards Azure SDKs.
I am writing basic documentation right now, but will update this in the future (especially if community help provided).
API reference is available at https://vrc-fluent-docs.netlify.app/
This library provides Fluent APIs around the VRChat.API clients, specifically exposing an IVRChat
interface, a VRChatClientBuilder
, and a VRCGuid
near-primitive for verifying VRChat Guids; as well as implementations for .NET services with DI.
View samples in the VRChat.API.UnitSample
and VRChat.API.UnitSample.AspNetCore
folders
NuGet Packages
Fluent API for .NET, base library
Dependency Injection for ASP.NET / .NET Services
Usage
Make sure to have the VRChat.API.Client package installed from NuGet.
using VRChat.API.Client;
IVRChat vrchat = new VRChatClientBuilder() // You can store this builder and use it to re-create new clients whenever
.WithUsername("username") // .WithCredentials(username, password) can also work
.WithPassword("password")
.Build();
if(!vrchat.TryLoginAsync()) // This method calls GetCurrentUserAsync and checks to see if login was successful.
Console.WriteLine("There was a problem logging in!");
var user = await vrchat.Authentication.GetCurrentUserAsync(); // This method will log you in by default
Console.WriteLine("Logged in as {0}", user.Username);
// The property IVRChat.IsLoggedIn can be used to check, only when using the LoginAsync and TryLoginAsync methods to login.
using VRChat; // VRCGuid is located in the VRChat namespace
// VRCGuid usage
string input = Console.ReadLine(); // usr_c1644b5b-3ca4-45b4-97c6-a2a0de70d469
if(!VRCGuid.TryParse(input, out VRCGuid id))
{
Console.WriteLine("That ID wasn't a valid VRC ID!");
return;
}
if(id.Kind != VRCKind.Avatar)
Console.WriteLine("That isn't an avatar ID! You gave me a '{0}' ID", id.Kind.AsVRChatDescriptor());
// ToString doesn't work on the .Kind enum, you'll need to call .AsVRChatDescriptor() to get the VRChat API-compatible formatted string
// This behaviour may change in the future (looking for a workaround to implement strings)
Console.WriteLine(id.Guid.ToString());
Console.WriteLine(id.ToString());
// The VRCGuid type can be used for strong and fast ID validation when building fluent web services or user-input related services.
Microsoft DI / ASP.NET Core
This library provides Fluent APIs for DI in your .NET services, here's some example usage to get you started.
A detailed sample application is available in the VRChat.API.UnitSample.AspNetCore folder.
Make sure to have the VRChat.API.Extensions.Hosting package installed from NuGet.
using VRChat.API.Extensions.Hosting;
public void ConfigureService(IServiceCollection services)
{
services.AddVRChat(); // by default, it uses the VRCHAT_USERNAME and VRCHAT_PASSWORD environment variable
services.AddVRChat("Other"); // Named clients are also available, to be consumed via an IVRChatClientFactory similar to IHttpClientFactory
services.AddVRChat(Configuration.GetSection("VRChat")); // Configure with IConfiguration, or..
services.AddVRChat(builder => builder.WithCredentials("username", "password"))); // Use the fluent builder to do whatever you'd like.
services.AddVRChat("WorldsClient", builder => builder.WithCredentials("username", "password"))); // Use the fluent builder to do whatever you'd like.
}
public void Configure(IVRChatClientFactory factory)
{
// ... setup app middleware
factory.LoginAllClients().Wait(); // Login all the clients to give them valid authcookies (unless you explicitly gave a custom Configuration or auth cookie)
}
using VRChat.API.Extensions.Hosting;
// Consume like so
public class UsersController : ControllerBase
{
[Route("/{id}")]
public async Task<IActionResult> GetUserAsync(string id, [FromServices] IVRChat vrchat)
{
var user = await vrchat.Users.GetUserAsync(id);
return Ok(new { user.Username });
}
}
Working with Named Clients
using VRChat.API.Extensions.Hosting;
// When using named clients, you'll need to use IVRChatClientFactory
// This is always available regardless if you use named clients or not
// Calling CreateClient without any arguments gives you the default IVRChat
// & the implementation is extremely similar to IHttpClientFactory
public class UsersController : ControllerBase
{
private readonly IVRChat _vrchat;
public UsersController(IVRChatClientFactory factory) =>
_vrchat = factory.CreateClient("WorldsClient");
[Route("/worlds/{id}")]
public async Task<IActionResult> GetWorldAsync(string id)
{
var world = await vrchat.Worlds.GetWorldAsync(id);
return Ok(new { world.Name }); // {"name": "world_name"}
}
}
How is this similar to the Azure SDK?
In the Azure SDK, once an IAzure
is configured, you can access Azure resources via the properties.
For example, to list Container Groups: _azure.ContainerGroups.ListByResourceGroupAsync("eus-rg")
In this library, similar fluent properties exist, e.g. _vrchat.Users.GetUserAsync("userId")
Resources are referred to with a strong property type, ContainerGroups
vs Users
or, NetworkInterfaces
vs Moderations
Where is the API reference for talking with VRChat?
That library is a fluent wrapper around the VRChat.API library, which is a C# library maintained by @vrchatapi
Refer to their repository for the API reference.
Contribution
Please help contribute to the API reference and documentation for this library! There is a lot of undocumented behavior.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- VRChat.API (>= 1.6.4-rc1)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on VRChat.API.Client:
Package | Downloads |
---|---|
VRChat.API.Extensions.Hosting
.NET DI-ready fluent API built around VRChat.API.Client, for use in enterprise-grade .NET environments. |
GitHub repositories
This package is not used by any popular GitHub repositories.
First release