GBX.NET.ZLib 1.1.0

Prefix Reserved
dotnet add package GBX.NET.ZLib --version 1.1.0                
NuGet\Install-Package GBX.NET.ZLib -Version 1.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GBX.NET.ZLib" Version="1.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GBX.NET.ZLib --version 1.1.0                
#r "nuget: GBX.NET.ZLib, 1.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GBX.NET.ZLib as a Cake Addin
#addin nuget:?package=GBX.NET.ZLib&version=1.1.0

// Install GBX.NET.ZLib as a Cake Tool
#tool nuget:?package=GBX.NET.ZLib&version=1.1.0                

GBX.NET.ZLib

NuGet Discord

A zlib compression plugin for GBX.NET to allow de/serialization of compressed Gbx parts like ghost/entity data or lightmap cache. This official implementation uses managed Iconic.Zlib.Netstandard.

The compression logic is split up from the read/write logic to separate dependencies better.

Compression has not been tested.

Usage

Additional package GBX.NET.LZO is required in this example.

At the beginning of your program execution, you add the Gbx.ZLib = new ZLib(); to prepare the ZLib compression. It should be run only once.

using GBX.NET;
using GBX.NET.Engines.Game;
using GBX.NET.LZO;
using GBX.NET.ZLib; // Add this

Gbx.LZO = new MiniLZO();
Gbx.ZLib = new ZLib(); // Add this ONLY ONCE and before you start using Parse methods

var ghost = Gbx.ParseNode<CGameCtnGhost>("Path/To/My.Ghost.Gbx");

// SampleData will (likely) use ZLib decompression
foreach (var sample in ghost.SampleData.Samples)
{
    Console.WriteLine(sample.Position);
}

You should not get the ZLib exception anymore when you attempt to get SampleData.

License

GBX.NET.ZLib library is MIT Licensed.

If you use the LZO compression library, you must license your project under the GNU GPL v3.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.0 283 4/29/2024
1.0.0 99 4/26/2024
1.0.0-rc1 111 4/23/2024
1.0.0-beta1 105 4/20/2024
1.0.0-alpha2 110 4/14/2024