MQLight 0.0.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package MQLight --version 0.0.1                
NuGet\Install-Package MQLight -Version 0.0.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MQLight" Version="0.0.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MQLight --version 0.0.1                
#r "nuget: MQLight, 0.0.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MQLight as a Cake Addin
#addin nuget:?package=MQLight&version=0.0.1

// Install MQLight as a Cake Tool
#tool nuget:?package=MQLight&version=0.0.1                

Unobtrusive games oriented Message Queue.  MQLight was designed for use in games (specifically XNA / monogame), but is thread safe and has been used in business applications.  NOTE: Please make sure to call the Update method at the top of your game's update loop. Business applications can simply call the Update() method in a thread as fast as required.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on MQLight:

Package Downloads
Achieve

Use Achieve as a simple, unobtrusive way to insert an achievement system into your game. Achieve depends on MQLight for messaging. Both projects were specifically designed for games.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 2,526 6/29/2016
0.0.1 1,000 6/29/2016

This release supports standard Enqueue/Dequeue operations, as well as subscription based message flow. NOTE: Please ensure that the Update() method is called once at the top of your game's Update method.