Silk.NET.Vulkan
2.19.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Vulkan --version 2.19.0
NuGet\Install-Package Silk.NET.Vulkan -Version 2.19.0
<PackageReference Include="Silk.NET.Vulkan" Version="2.19.0" />
paket add Silk.NET.Vulkan --version 2.19.0
#r "nuget: Silk.NET.Vulkan, 2.19.0"
// Install Silk.NET.Vulkan as a Cake Addin #addin nuget:?package=Silk.NET.Vulkan&version=2.19.0 // Install Silk.NET.Vulkan as a Cake Tool #tool nuget:?package=Silk.NET.Vulkan&version=2.19.0
Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX.
Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!
Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 6.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.
Proud to be an official project under the benevolent .NET Foundation umbrella.
About This Package
This package contains bindings for the low-level, high-throughput Vulkan graphics and compute API.
Features
Performance
Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!
Up-to-date
With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with frequent updates generated straight from the upstream sources.
High-level utilities
In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!
Good-to-go
Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.
Funding
Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!
This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Kai is accepting GitHub Sponsorships.
Further resources
- Several examples can be found in the examples folder
- Come chat with us on Discord!
Licensing and governance
Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.
Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-ios16.1 is compatible. net7.0-maccatalyst was computed. net7.0-maccatalyst16.1 is compatible. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.Core (>= 2.19.0)
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.19.0)
-
.NETStandard 2.1
- Silk.NET.Core (>= 2.19.0)
-
net5.0
- Silk.NET.Core (>= 2.19.0)
-
net7.0-ios16.1
- Silk.NET.Core (>= 2.19.0)
-
net7.0-maccatalyst16.1
- Silk.NET.Core (>= 2.19.0)
NuGet packages (40)
Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan:
Package | Downloads |
---|---|
Silk.NET.Vulkan.Extensions.KHR
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.Vulkan.Extensions.EXT
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.Vulkan.Extensions.FUCHSIA
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.Vulkan.Extensions.GOOGLE
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
GitHub repositories (5)
Showing the top 5 popular GitHub repositories that depend on Silk.NET.Vulkan:
Repository | Stars |
---|---|
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
|
|
GreemDev/Ryujinx
Experimental Switch emulator written in C#
|
|
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
|
|
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
|
Synthlight/Ryujinx
Mirror of https://github.com/Ryujinx/Ryujinx
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 2,799 | 11/5/2024 |
2.21.0 | 59,979 | 4/23/2024 |
2.20.0 | 20,415 | 12/12/2023 |
2.19.0 | 3,517 | 11/14/2023 |
2.18.0 | 3,785 | 10/21/2023 |
2.17.1 | 16,128 | 4/9/2023 |
2.17.0 | 4,400 | 4/6/2023 |
2.16.0 | 189,991 | 8/2/2022 |
2.15.0 | 10,903 | 4/2/2022 |
2.14.0 | 7,915 | 3/15/2022 |
2.13.0 | 7,871 | 2/6/2022 |
2.12.0 | 4,083 | 1/7/2022 |
2.11.0 | 4,018 | 12/6/2021 |
2.10.1 | 23,320 | 11/10/2021 |
2.10.0 | 3,681 | 11/6/2021 |
2.9.0 | 4,312 | 10/5/2021 |
2.8.0 | 4,573 | 9/4/2021 |
2.7.0 | 4,379 | 8/9/2021 |
2.6.0 | 4,847 | 7/3/2021 |
2.5.0 | 5,181 | 6/8/2021 |
2.4.0 | 3,568 | 5/7/2021 |
2.3.0 | 2,823 | 4/3/2021 |
2.2.0 | 5,426 | 3/6/2021 |
2.1.0 | 3,549 | 2/16/2021 |
2.0.0 | 3,004 | 1/2/2021 |
2.0.0-preview5 | 1,483 | 12/29/2020 |
2.0.0-preview4 | 1,557 | 12/8/2020 |
2.0.0-preview3 | 1,615 | 11/17/2020 |
2.0.0-preview2 | 1,687 | 8/21/2020 |
2.0.0-preview | 2,293 | 7/15/2020 |
1.9.0 | 2,814 | 12/4/2020 |
1.8.0 | 2,942 | 11/6/2020 |
1.7.0 | 2,918 | 10/2/2020 |
1.6.0 | 2,880 | 9/4/2020 |
1.5.0 | 2,887 | 8/7/2020 |
1.4.0 | 4,609 | 7/3/2020 |
1.3.0 | 3,372 | 6/5/2020 |
1.2.1 | 3,102 | 5/16/2020 |
1.2.0 | 3,077 | 5/1/2020 |
1.1.1 | 3,336 | 4/13/2020 |
1.1.0 | 3,052 | 4/5/2020 |
1.0.1 | 3,130 | 3/17/2020 |
1.0.0 | 3,548 | 3/6/2020 |
1.0.0-preview5 | 2,052 | 2/18/2020 |
1.0.0-preview4 | 1,819 | 2/8/2020 |
1.0.0-preview3 | 1,912 | 11/15/2019 |
Silk.NET November 2023 Update
- Updated to OpenXR 1.0.31
- Updated to Vulkan 1.3.270
- Updated to latest ImGui.NET, alleviating some incompatibilities introduced by the ImGui.NET team.
- Updated to latest OpenGL specifications
- Fixed OpenCL clCreateImage not functioning as expected with ImageDesc's ABI
- Fixed OpenAL throwing when loading an extension prefixed with ALC_ instead AL_