TaleSpire.RPCPlugin
2.1.2
dotnet add package TaleSpire.RPCPlugin --version 2.1.2
NuGet\Install-Package TaleSpire.RPCPlugin -Version 2.1.2
<PackageReference Include="TaleSpire.RPCPlugin" Version="2.1.2" />
paket add TaleSpire.RPCPlugin --version 2.1.2
#r "nuget: TaleSpire.RPCPlugin, 2.1.2"
// Install TaleSpire.RPCPlugin as a Cake Addin #addin nuget:?package=TaleSpire.RPCPlugin&version=2.1.2 // Install TaleSpire.RPCPlugin as a Cake Tool #tool nuget:?package=TaleSpire.RPCPlugin&version=2.1.2
RPC Plugin
This is a plugin for TaleSpire using BepInEx, it creates a consumer and service for sending data over RPC. This is designed to be light weight for small messages. If you want large messages then you should host the file externally and only message a pointer to it. This is to reduce the impact on the performance and server costs from sending large messages.
Install
Currently you need to either follow the build guide down below or use the R2ModMan.
Usage
Reference this dependency plugin in the parent plugin and then use the following syntax to add a chat service:
RPCManager.AddHandler(serviceKey, handler)
Where the service key is a string that must appear at the beginning of the rpc message in order to trip the corresponding handler.
Where hander is a function that takes in two string, the message content and the sender, and a source which is a ChatSource enumeration indicating if the source if a GM message, player message or creature message. The handler returns a string for Interface compatibility.
An example of adding a inline handler for "/w" function would be:
RPCManager.AddHandler("/w", (chatMessage, sender, source)=> { Debug.Log(sender+" whispered "+chatMessage); });
An example of removing a inline handler for "/w" function would be:
RPCManager.RemoveHandler("/w");
Usage programatically
RPCManager.SendMessage(message, sender);
Where message is the content to be sent and should include the handling prefix.
Where sender is the NGuid of either a creature mini (CreatureId) or player (PlayerId).
For example, to use the above hander for "/doSomething" assuming it is a whisper message to the GM:
RPCManager.SendMessage("/doSomething{\"I'm a\": \"json\"}", LocalPlayer.Id.Value)
Usage Consumer and Messenger framework
RPC Manager now supports a Consumer and messenger workflow allowing a singleton
public class MyMessage : RpcMessage
{
// Example Data
internal int I { get; set; }
public MyMessage()
{
}
// Serialize to Binary
public override byte[] Value()
{
IEnumerable<byte> bytes = new List<byte>();
bytes = bytes.Concat(BitConverter.GetBytes(I));
return bytes.ToArray();
}
// Construct from Binary
public MyMessage(byte[] data)
{
I = BitConverter.ToInt32(data, 0);
}
}
[InitOnLoad]
public class MyConsumer : RpcConsumer<MyMessage>
{
private static readonly MyConsumer instance = new MyConsumer();
static MyConsumer() { } // Make sure it's truly lazy
public static MyConsumer Instance { get { return instance; } }
// My constructor (If I wanted something to happen)
private MyConsumer(): base ()
{
}
public override void Handle(MyMessage message)
{
Debug.Log(message.I);
}
}
Compiling
Build the project using nuget.
Browse to the newly created bin/Debug
or bin/Release
folders and copy the RPCPlugin.dll
to Steam\steamapps\common\TaleSpire\BepInEx\plugins
Changelog
- 2.1.2: Sample project now uploaded on gitrepo using message and consumer
- 2.1.1: Message Id Optimization
- 2.1.0: Added Binary message and Consumer workflow for messaging.
- 2.0.1: Fix dependency in pipeline
- 2.0.0: Nuget and re-starting the project
- 1.0.0: Slight Optimization, Official Release
- 0.9.5: Updated depended dll
- 0.9.4: Hide Volume Support and Parallelization
- 0.9.3: Refactor RPCManager to Static class
- 0.9.2: Use SourceRoll.dll and implement static methods
- 0.9.1: remove logging
- 0.9.0: Alpha release
Shoutouts
Shoutout to my Patreons on https://www.patreon.com/HolloFox recognising your mighty contribution to my caffeine addiciton:
- John Fuller
- Tales Tavern - MadWizard
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net48 is compatible. net481 was computed. |
-
.NETFramework 4.8
- TaleSpire (>= 0.0.6)
- Talespire.BepInEx (>= 5.4.11)
- TaleSpire.SetInjectionFlagPlugin (>= 2.4.3)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.